PlayVS, which is a Los Angeles and California based infrastructure and official platform for the high school esports, has now raised $30.5 Million in the funding round of Series B.
The investors include the Elysian Park Ventures, Science Inc, Coatue Management, Samsung NEXT, Sean Combs, David Drummond, Plexo Capital, New Enterprises Associates, Rich Dennis, Nat Turner, Michael Dubin, Rahul Mehta, and Johnny Hou. The startup which is founded by the Delane Parnell, PlayVS is building the infrastructure and official platform for the high school esports. Through their online platform, integrations with the game publishers and the exclusive partnership with the NFHS the company is now creating a full-stack sports platform.
The company has also revealed a new game partnership with the Psyonix and Hi-Rez studios, publishers of the Rocket League and SMITE respectively, joining a league of the legends by the Riots for the PlayVS Inaugural Season that starts in the February in 2019. PlayVS is also expanding its markets past the five early access states (Connecticut (CIAC), Georgia (GHSA and GISA), Kentucky (KHSAA), Massachusetts (MIAA) and Rhode Island (RIIL) to high schools within Alabama (AHSAA), Mississippi (MISSHSAA), and parts of Texas (TCSAAL).
Moreover, in response to the outreach efforts from the coaches and students throughout the country, the company launches new club leagues in the five states which include the Ohio, Florida, Texas, Illinois, and Pennsylvania.
“We strive to be at the forefront of innovation in sports, and have been carefully searching for the right investment in esports,” said Kain. “With PlayVS, we have found a model that works, built on a powerful platform that delivers an unparalleled player experience and will have a profound impact on the future of youth sports across the country.”
In addition to funding, the esports league also secured major deals with Psyonix, the publisher of “Rocket League,” and Hi-Rez Studio, publisher of “SMITE,” a free-to-play MOBA. These partnerships mean new competitions and opportunities for high school students, as explained by Parnell.
“One of the reasons we’re most excited about esports is accessibility,” Parnell said. “With this new round of funding and the addition of ‘Rocket League’ and ‘SMITE,’ we’re able to take another huge step forward as we open the pathway for more students to compete and be recognized in the burgeoning esports industry.”
You may also like: